View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000112 | Open CASCADE | OCCT:Visualization | public | 2001-07-20 14:38 | 2006-06-29 09:15 |
Reporter | bugmaster | Assigned To | bugmaster | ||
Priority | normal | Severity | trivial | ||
Status | closed | Resolution | fixed | ||
OS | All | ||||
Fixed in Version | 5.0.0 | ||||
Summary | 0000112: BUC60956. When restoring a TopoDS_Shape containing a valid Meshing (computed for display) the meshing is computed again when dis | ||||
Description | When shading an AIS_Shape for the first time, meshing is computing and stored in the contained TopoDS_Shape. If I store this TopoDS_Shape (brep file), restore it and display it (in an AIS_Shape), THE MESHING IS COMPUTED AGAIN. I investegated on this problem, the source is in StdPrs_ShadedShape (generic class based on Prs3d_ShadedShape.gxx), in the method GetDeflection. The deflection value is finest when the shape already contain a meshing (because it's based on bounding box which use the meshing). So, when the deflection value is finest than the current one, the meshing is computed again. To avoid this problem, we should make the getdeflection method return the same value if the shape contain or not a meshing. Please send this bug to GG. | ||||
Tags | No tags attached. | ||||
Test case number | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
2002-03-14 13:54 | bugmaster | Status | new => verified |
2002-07-22 18:10 | bugmaster | Status | verified => closed |
2002-07-22 18:10 | bugmaster | Resolution | @0@ => fixed |
2004-05-26 12:00 |
|
Customer | => Open CASCADE |
2004-05-26 12:00 |
|
Product Version | 4.0 => dev |
2011-08-02 11:24 | bugmaster | Category | OCCT:VIZ => OCCT:Visualization |