occt: master f2474958
Author | Committer | Branch | Timestamp | Parent |
---|---|---|---|---|
bugmaster | master | 2016-06-20 16:43:44 | master 9cc4e7e2 | |
Affected Issues | 0027590: Visualization, Ray Tracing - port to quad BVH trees (QBVH) | |||
Changeset | 0027590: Visualization, Ray Tracing - port to quad BVH trees (QBVH) In frames of this issue binary BVH tree produced by building algorithms was collapsed into 4-ary BVH (QBVH). The BVH traversal code in GLSL was modified to process such trees correctly. This allows to implore thread coherence, decrease BVH memory consumption (~2 times), and use traversal stack of the half size. As a result, ray tracing scalability is improved, as well as rendering performance. For various setups, speedup is 12-18%. |
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add - src/BVH/BVH_BinaryTree.hxx | Diff File | |||
add - src/BVH/BVH_BinaryTree.lxx | Diff File | |||
mod - src/BVH/BVH_Builder.hxx | Diff File | |||
mod - src/BVH/BVH_DistanceField.lxx | Diff File | |||
add - src/BVH/BVH_QuadTree.hxx | Diff File | |||
add - src/BVH/BVH_QuadTree.lxx | Diff File | |||
mod - src/BVH/BVH_QueueBuilder.lxx | Diff File | |||
mod - src/BVH/BVH_Tree.hxx | Diff File | |||
mod - src/BVH/BVH_Tree.lxx | Diff File | |||
mod - src/BVH/FILES | Diff File | |||
mod - src/OpenGl/OpenGl_Layer.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_SceneGeometry.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_SceneGeometry.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_View.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_View_Raytrace.cxx | Diff File | |||
mod - src/Select3D/Select3D_SensitiveSet.cxx | Diff File | |||
mod - src/SelectMgr/SelectMgr_ViewerSelector.cxx | Diff File | |||
mod - src/Shaders/RaytraceBase.fs | Diff File | |||
mod - src/Shaders/RaytraceRender.fs | Diff File |