View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0033514 | Open CASCADE | OCCT:Visualization | public | 2023-10-24 14:52 | 2023-11-17 02:43 |
Reporter | drochalo | Assigned To | drochalo | ||
Priority | normal | Severity | minor | ||
Status | assigned | Resolution | open | ||
Platform | Windows | OS | VC++ 2022 | ||
Product Version | 7.7.0 | ||||
Target Version | 7.8.0 | ||||
Summary | 0033514: Visualization - Scaled view twists zoom persistence objects | ||||
Description | Objects like manipulators with zoom persistence need to maintain its visual aspects for proper usage in a scene. The application of a visual scale is twisting its effects (see figure zoom_scaled.png). A similar effect was observed in issue https://tracker.dev.opencascade.org/view.php?id=27832. The proposal is to adjust the zoom persistent object scale according to the view's axial scale. | ||||
Steps To Reproduce | pload ALL vinit box b 10 10 10 vdisplay b vfit vsetdispmode 1 vmanipulator vm -attach b vscale 1 3 10 vviewparams -scale 6.28866 -proj 0.57735 -0.57735 0.57735 -up -0.408248 0.408248 0.816497 -at 0 10 30 | ||||
Tags | No tags attached. | ||||
Test case number | |||||
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zoom_scaled.png (75,368 bytes) |
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Branch CR33514 has been created by drochalo. SHA-1: 8e37a5f85c7fbca4045c374ba6470dafbee79dfb Detailed log of new commits: Author: drochalo Date: Tue Oct 24 15:50:27 2023 +0100 0033514: Visualization - Scaled view twists zoom persistence objects added test Author: drochalo Date: Tue Oct 24 14:44:14 2023 +0100 0033514: Visualization - Scaled view twists zoom persistence objects Adjusted object scale of zoom persistent objects. Now takes view's axial scale into account. |
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Dear Marina, please review changes made to the behaviour of zoom persistence objects. The tests in jenkins do not produce errors connected to these particular changes (http://jenkins-test-10.nnov.opencascade.com/view/CR33514-master-drochalo/view/COMPARE/). |
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This is wrong The scale must be applied to all objects with Graphic3d_TMF_ZoomPers except the manipulator. //Adjust the camera axial scale for zoom persistent objects gp_XYZ anAxialScale = theCamera->AxialScale(); Standard_Real anAxialX = anAxialScale.X(); Standard_Real anAxialY = anAxialScale.Y(); Standard_Real anAxialZ = anAxialScale.Z(); if (anAxialX > 0 && anAxialY > 0 && anAxialZ > 0) { Graphic3d_TransformUtils::Scale(aWorldView, 1.0 / anAxialX, 1.0 / anAxialY, 1.0 / anAxialZ); } |
Date Modified | Username | Field | Change |
---|---|---|---|
2023-10-24 14:52 | drochalo | New Issue | |
2023-10-24 14:52 | drochalo | Assigned To | => drochalo |
2023-10-24 14:52 | drochalo | File Added: zoom_scaled.png | |
2023-10-24 15:13 | drochalo | Steps to Reproduce Updated | |
2023-10-24 17:51 | git | Note Added: 0114416 | |
2023-10-25 18:38 | drochalo | Status | new => feedback |
2023-10-25 18:38 | drochalo | Note Added: 0114430 | |
2023-10-25 18:38 | drochalo | Assigned To | drochalo => mzernova |
2023-10-27 16:55 | drochalo | Status | feedback => resolved |
2023-11-17 02:43 | mzernova | Note Added: 0114607 | |
2023-11-17 02:43 | mzernova | Assigned To | mzernova => drochalo |
2023-11-17 02:43 | mzernova | Status | resolved => assigned |