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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0021518 | Community | [OCCT] OCCT:Modeling Algorithms | public | 2009-12-15 10:51 | 2011-12-15 16:27 | ||||
Reporter | szv | ||||||||
Assigned To | szv | ||||||||
Priority | normal | Severity | trivial | ||||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | All | OS Version | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | [OCCT] 6.4.0 | |||||||
Summary | 0021518: Improvement of the function Angle2D in BOP_WireSplitter.cxx | ||||||||
Description | This problem is reported on the Forum (http://www.opencascade.org/org/forum/thread_17712/ [^]). "I have been having problems with BRepAlgoAPI_Cut when I have two solids that have overlapping faces and where one solid is not entirely inside the other. Think of a small cube and a large cube that share one corner. OpenCascade constantly crashed when trying to cut these. In the end I have tracked it down to a failure in the Angle2D method of BOP_WireSplitter. At the end of this function it creates a gp_Dir2d instance and then crashes when it calls the Angle function." The suggested (extended by SZV) fix is attached. | ||||||||
Tags | No tags attached. | ||||||||
Test case number | |||||||||
Attached Files | ![]() ![]() | ||||||||
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(0014970) bugmaster (administrator) 2010-06-23 13:37 |
New Revision: 8003 Added: trunk/src/BOP/BOP_WireSplitter.lxx Modified: trunk/src/BOP/BOP_WireSplitter.cdl trunk/src/BOP/BOP_WireSplitter.cxx Log: OCC21518 Improvement of the function Angle2D in BOP_WireSplitter.cxx Developed by : SZV |
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Date Modified | Username | Field | Change |
2009-12-16 14:43 | bugmaster | Assigned To | bugmaster => szv |
2009-12-16 14:43 | bugmaster | Status | new => assigned |
2010-03-10 14:34 | bugmaster | Status | assigned => resolved |
2010-06-23 13:37 | bugmaster | Status | resolved => tested |
2010-07-28 15:32 | bugmaster | Status | tested => verified |
2011-08-02 11:31 | bugmaster | Category | OCCT:MOA => OCCT:Modeling Algorithms |
2011-12-15 16:27 | abv | Project | Open CASCADE => Community |
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