occt: master a1073ae2
Author | Committer | Branch | Timestamp | Parent |
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bugmaster | master | 2017-04-25 12:10:15 | master 91515621 | |
Affected Issues | 0027925: Visualization - implement order-independent transparency algorithm within rasterization rendering | |||
Changeset | 0027925: Visualization - implement order-independent transparency algorithm within rasterization rendering Weighted, Blended Order-Independent Transparency algorithm has been added rasterization pipeline. In contrast to classical blending transparency it makes transparent objects look independent from point of view. It also gives better depth occlusion when being used together with a weight factor based on value of a GL depth buffer. The feature supports desktop OpenGL, OpenGL ES 3.0, ANGLE and can be used together with MSAA on desktop GL. To be used it require availability of: 1) Shaders pipeline. 2) Floating point color format for framebuffer (GL_ARB_color_buffer_float). 3) Multiple render targets (GL_ARB_draw_buffers). Patch does not modify API and does not require application porting. It adds new rendering options to Graphic3d_RenderingParams structure: a) Transparency method from enumeration. b) Scalar factor [0-1] controlling influence of a fragment's depth to its visibility. Patch also simplifies processing of transparent objects for standard method: rendering priority of transparent graphical structures is managed automatically, therefore there is no need to care about it at application's side. |
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mod - src/AIS/AIS_Shape.cxx | Diff File | |||
mod - src/AIS/AIS_Triangulation.cxx | Diff File | |||
mod - src/D3DHost/D3DHost_FrameBuffer.cxx | Diff File | |||
mod - src/Graphic3d/FILES | Diff File | |||
mod - src/Graphic3d/Graphic3d_RenderingParams.hxx | Diff File | |||
add - src/Graphic3d/Graphic3d_RenderTransparentMethod.hxx | Diff File | |||
mod - src/Graphic3d/Graphic3d_TypeOfLimit.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_CappingAlgo.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_CappingAlgo.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_Context.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_Context.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_Element.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_FrameBuffer.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_FrameBuffer.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_GlFunctions.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_GraphicDriver.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_Layer.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_LayerList.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_LayerList.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_PrimitiveArray.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_RenderFilter.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_SetOfShaderPrograms.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_ShaderManager.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_ShaderManager.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_ShaderProgram.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_ShaderProgram.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_ShaderStates.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_Texture.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_View.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_View.hxx | Diff File | |||
mod - src/OpenGl/OpenGl_View_Redraw.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_Workspace.cxx | Diff File | |||
mod - src/OpenGl/OpenGl_Workspace.hxx | Diff File | |||
mod - src/Shaders/Declarations.glsl | Diff File | |||
mod - src/Shaders/PhongShading.fs | Diff File | |||
mod - src/Shaders/Shaders_Declarations_glsl.pxx | Diff File | |||
mod - src/ViewerTest/ViewerTest_ViewerCommands.cxx | Diff File | |||
add - tests/v3d/transparency/begin | Diff File | |||
add - tests/v3d/transparency/blend | Diff File | |||
add - tests/v3d/transparency/highlight | Diff File |