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Summary 0027259: crash intersecting simple objects in occ7.0.0rc
Revision 2016-03-14 17:56 by rhplaxis
Description While testing the 7.0.0rc there were several crashes in simple intersections (BOPAlgo_Builder) Strangely complex cases seen to work without a hitch.

one of the simplest cases (as reproduced in code below) is a box and two planar surfaces.

Not tessellating the box and not using parallellization in BOPAlgo_Builder seem to prevent the bug. (not really a solution we can use)
Also the problem only occurred in release mode.

the stacktrace:
7fee53b3 +011 TKernel.dll ?SubType@Standard_Type@@QEBAIAEBV?$handle@VStandard_Type@@@opencascade@@@Z
7fee9655 +09f TKBRep.dll ?EmptyCopy@BRep_TEdge@@UEBA?AV?$handle@VTopoDS_TShape@@@opencascade@@XZ
7fee4699 +083 TKBO.dll ?MakeSplitEdge@BOPTools_AlgoTools@@SAXAEBVTopoDS_Edge@@AEBVTopoDS_Vertex@@N1NAEAV2@@Z
7fef1e25 +18d MSVCR120.dll _endthreadex


The problem occurred with the VS 2013. 64-bit binaries from http://dev.opencascade.org/index.php?q=node/1151 [^]
I am working with VS2013 update 5 on windows 7 (64-bits)
Revision 2016-03-14 17:50 by rhplaxis
Description While testing the 7.0.0rc there were several crashes in simple intersections (BOPAlgo_Builder) Strangely complex cases seen to work without a hitch.

one of the simplest cases (as reproduced in code below) is a box and two planar surfaces.

Not tessellating the box and not using parallellization in BOPAlgo_Builder seem to prevent the bug. (not really a solution we can use)

The problem occurred with the VS 2013. 64-bit binaries from http://dev.opencascade.org/index.php?q=node/1151 [^]
I am working with VS2013 update 5 on windows 7 (64-bits)


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